www.gusucode.com > 基于Visual C++高级界面特效制作百例源码程序 > 基于Visual C++高级界面特效制作百例源码程序/code/char02/ScreenSwitch/View4.cpp
// View4.cpp : implementation file // #include "stdafx.h" #include "MultiScreen.h" #include "View4.h" #include "resource.h" #include "mainfrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CView4 IMPLEMENT_DYNCREATE(CView4, CFormView) CView4::CView4() : CFormView(CView4::IDD) { //{{AFX_DATA_INIT(CView4) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } CView4::~CView4() { } void CView4::DoDataExchange(CDataExchange* pDX) { CFormView::DoDataExchange(pDX); //{{AFX_DATA_MAP(CView4) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CView4, CFormView) ON_WM_CONTEXTMENU() //{{AFX_MSG_MAP(CView4) ON_WM_PAINT() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CView4 diagnostics #ifdef _DEBUG void CView4::AssertValid() const { CFormView::AssertValid(); } void CView4::Dump(CDumpContext& dc) const { CFormView::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CView4 message handlers void CView4::OnContextMenu(CWnd*, CPoint point) { // CG: This block was added by the Pop-up Menu component { if (point.x == -1 && point.y == -1){ //keystroke invocation CRect rect; GetClientRect(rect); ClientToScreen(rect); point = rect.TopLeft(); point.Offset(5, 5); } CMenu menu; VERIFY(menu.LoadMenu(CG_IDR_POPUP_VIEW4)); CMenu* pPopup = menu.GetSubMenu(0); ASSERT(pPopup != NULL); CWnd* pWndPopupOwner = this; while (pWndPopupOwner->GetStyle() & WS_CHILD) pWndPopupOwner = pWndPopupOwner->GetParent(); pPopup->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y, pWndPopupOwner); } } void CView4::OnPaint() { CPaintDC dc(this); // device context for painting CMainFrame* pFrame=(CMainFrame*) AfxGetMainWnd(); pFrame->SetWindowText("View 4"); }